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Mmd raycast tutrial
Mmd raycast tutrial






mmd raycast tutrial

Approximation subsurface scattering materials.Anisotropic material to simulate a specular reflection.Cloth material with cloth-DFG to simulate a specular reflection.Clear coat material with absorption to simulate a second layer.

mmd raycast tutrial

  • Physically-Based Material: albedo, metallic, smoothness/roughness, specular/reflectance, emissive, etc.
  • Direct3D 9 With Shader Model 3.0 (ps_3_0).
  • MikuMikuDance - 926ver (圆4) (Without Anti-Aliasing).
  • StereoImage - v1.0.0 (zip) (updated: 2.
  • LightBloom - v1.1.1 (zip) (updated: 2.
  • ColorGrading - v1.0.0 (zip) (updated: 2.
  • it is written in hlsl lang with DX9 env and based on mikumikueffect. Ray-MMD is a free, powerful library and an extension pack of mikumikudance, offering an easy way of adding physically-based rendering with high-freedom of operation.

    mmd raycast tutrial

    Ray-MMD English 中文文档 Physically-Based Rendering








    Mmd raycast tutrial